Just deleted basically ALL of my Tumblr posts I’ve ever made. Searching through them and tediously deleting them all gave me a look through how I’ve matured over the years, and that was pretty interesting, but I’m glad it’s all off the internet for the most part, and that it’s all behind me. Time to start a blog that’s more reflective of my current, more mature self.
Kill these guys to open that door
It is a very common thing in action games to block the player from progressing until they have defeated a room full of enemies (God of War, Devil May Cry..). Brawlers in particular love to do this, and they will do this through very artificial means such as an invisible wall or a door that magically unlocks when everyone dies (which is terrible security by the way, all the guards being dead is the exact moment you would want a magic wall to appear not disappear).
Now this isn’t going to be me talking about how terrible and lazy this is, this is a tool and regardless of how often I think it is misused there are times where it is a good tool to use. That aside I think the true point of failure this is often used to cover up needs to be talked about, or at least recognized.
The root problem is with the game’s enemies.
I feel like the artificial walls that game designers create just circumvent an important enemy design issue- that the enemies are not threatening and they’re essentially wind up dolls that move toward the player attack every so often. Even with all the technology we have today, modern enemies still aren’t alive, and a way to get around creating a living sort of AI that truly wants you dead is drawing a line that says “don’t cross this so these wind up dolls can beat you around”. Why is it that interesting AI can’t be designed that maneuvers around the player’s attempts to escape and keeps them close? Enemies could potentially:
-Rope in the player who tries to escape, with a damage penalty
-Dash over to the player to attack
-Charge the player and knock him/her down and cause damage
-Run faster than the player
-Call for the help of more enemies to take down the escaping player
Dear game developers: create an enemy that’s out for blood- one that gives the player no choice but to eliminate for the sake of his/her own survival. Create an enemy that does what it’s supposed to do- threaten the player, just without gamey aspects that will draw the player out of the game. The player should want them dead- not to move on to the next locked room full of enemies, but to save his/her own life. With today’s hardware, there is no roadblock to this sort of enemy design besides time and effort.